Blender Curve Curly Lines
MGH_Curve Lines is a powerful Geometry Nodes tool designed to generate multiple animated noisy curves around a base path using Blender’s Simulation Nodes. This tool is perfect for creating procedural motion graphics, energetic visual effects, abstract line art, and dynamic typography enhancements.
Key Features:
✔️ Simulated Growth: The curves dynamically evolve over time, adding organic motion to your scenes.
✔️ Noise Control: Customizable noise parameters introduce realistic variations in movement and shape.
✔️ Start/End Shaping: Fine-tune the growth behavior for smooth transitions and precise control.
✔️ Material Support: Utilize the Curve_factor
attribute for gradient-like shading effects along the curves.
✔️ Fully Procedural: Every aspect can be modified without manual tweaking, enabling fast iteration and endless possibilities.
Parameter Breakdown
1. General Settings
- Seed: Randomizes the noise and curve distribution for variation.
- Speed: Controls the overall growth speed of the curves.
- Curves Count: Defines the number of generated curves surrounding the base shape.
- Start Frame: Determines when the curve simulation begins in the timeline.
2. Noise Control
- Radius Min / Max: Sets the minimum and maximum displacement of noise effects.
- Scale: Controls the scale of noise patterns, affecting the smoothness of the motion.
- Detail: Adjusts the complexity of noise, increasing finer distortions for intricate effects.
- Movement Speed: Defines how fast the noise evolves over time, influencing curve fluidity.
3. Start/End Control
- Start Radius: Sets the initial radius of the growing curves.
- Start Balance: Adjusts the distribution of curves at their origin.
- End Radius: Defines the final radius of the curves when they stop growing.
- End Balance: Modifies how the curves taper off towards their endpoint.
4. Shape Control
- Radius: Sets the thickness of the generated curves.
- Segments: Determines the resolution of the curves. Higher values create smoother lines.
- Curve Subdivide: Subdivides the curves for additional smoothness.
- Material: Assigns a material to the generated curves, allowing for custom shading effects.
5. Output Attributes
- Curve_factor: This custom attribute provides a gradient value along each curve, useful for shader effects like color transitions, transparency falloff, or emission intensity control.
Use Cases
✅ Animated wireframe effects
✅ Abstract and futuristic visuals
✅ Motion graphics and VFX
✅ Typographic embellishments
✅ Sci-fi and fantasy energy trails
MGH_Curve Lines brings procedural animation to the next level, empowering you to create high-quality effects with ease. Whether for motion graphics or artistic expression, this tool is a must-have for any Blender artist.
Note:To append MGH_Curve Lines into your scene, go to File > Append, navigate to your .blend file, open the NodeTree folder, and select MGH_Curve Lines. Then, add it to your Geometry Nodes modifier on a curve object