Blender Particle Lattice
Particle Lattice Simulation for Blender (Geometry Nodes)
Version: Blender 4.3+
Category: Geometry Nodes / Simulation
Format: .Blend / Geometry Nodes Setup
Product Overview
This is a Geometry Nodes-powered procedural particle lattice simulation designed for Blender. The tool utilizes simulation nodes to create dynamic particle networks that interact with text, objects, or other geometry. The effect consists of animated particles connected by procedural lines, making it perfect for sci-fi motion graphics, abstract VFX, and futuristic typography effects.
The system is fully customizable, allowing control over particle behavior, connection properties, and overall visual appearance.
Features:
✅ Simulation-Based Particle Animation – Dynamic, evolving particle clusters.
✅ Procedural Lattice Connections – Generates wireframe-like structures between particles.
✅ Full UI Controls – Adjustable parameters for speed, density, noise, and more.
✅ Non-Destructive Workflow – Easily tweak settings without manual edits.
✅ Optimized for Performance – Works efficiently even with high particle counts.
UI Parameter Breakdown
Here’s a detailed explanation of each parameter from your UI:
1. General Settings
- Seed: Randomizes the particle distribution for different variations.
- Density: Controls the number of particles in the simulation (higher values = denser effect).
- View Base Mesh Wire: Option to overlay the base geometry wireframe.
2. Movement Controls
- Speed: Adjusts the velocity of particle motion.
- Radius: Determines how far particles can move within their influence zone.
- Noise Scale: Defines the scale of random noise affecting particle movement.
- Noise Detail: Adds finer variations in particle motion.
3. Line Connectivity
- Connection Threshold: The maximum distance at which particles connect with lines.
- Line Thickness: Defines the width of the generated lattice lines.
- Segments: The number of subdivisions along each connecting line.
- Material: Assigns a material to the connecting lines.
4. Points Appearance
- Min Radius / Max Radius: Controls the size variation of individual points.
- Subdivisions: Defines the detail level of each particle.
- Material: Assigns a material to the particles.
- Use Instance: Allows using a custom object instead of simple points.
5. Rotation & Randomization
- Pick Instance: Enables selecting different objects as particle instances.
- Random Rotation X/Y/Z: Adds randomness to the orientation of particle instances.
Use Cases
💠 Typography Effects – Animated text with procedural energy fields.
💠 Sci-Fi Motion Graphics – Futuristic interfaces, HUDs, and abstract designs.
💠 VFX & Simulations – Procedural particle animations for movies and commercials.
💠 Generative Art – Create evolving abstract compositions.
Note: Append the tool by going to File > Append, selecting the .blend file, navigating to NodeTree, and choosing the Geometry Nodes setup "MGH_Partice Lattice", then apply it to any object via the Geometry Nodes modifier and tweak the parameters in the modifier panel.